This level was built for a puzzle game called Pictopull, where the objective is to complete the puzzle by pulling out blocks from the wall. I completed this as a learning exersize to further develop my puzzle building skills. Starting backwards from the solution, I introduced quite a few trip-ups and red herrings to make the puzzle more challenging. While I did enjoy the process of puzzle building I found it was less interesting than the other disciplines of level design, so the enthusiasm to continue puzzle building didn't last too long.