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With no source files, I decompiled the map and removed all light sources /models /clippings /hint brushes and worked on optimizing and retexturing the level.
I included support for the new modes added to the game and others which were not supported and reworked wall clipping since walljumping was not part of the game when Cambridge was first made.
The conversion was completed in 2012, while it still does get played on occasion - the layout is a product of a previous era of Urban Terror. Due to its slow nature and lack of tactical variety, the map will often be selected as a strategical map choice in a tournament, rather than due to it being a favourite.




