My most recent success and probably best overall Team Survivor map, Pipeline. This was a layout I had drawn up in ~2011 and handed off to another level designer Valkover(his models are on the download page). When I came back to make maps in Urban Terror around 2019 I saw that Valkover had started but not finished his own project, so I decided I would take the original layout I started with and fine tune it to how the current Urban Terror meta is played competitively.
The core layout still resembles Valkover's version, however there are many differences between the two versions. This is the only time I've specifically catered a map to 1 gametype, so it was quite refreshing to not try to cater layout shapes to all gamemodes.
I plan on writing more about the development of this level at a later stage.