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This submission won 1st place by poll vote.
Initially the idea of these competitions was to improve the skills and inspiration of the mapping community, so there was no playable layout planned for this scene. After sitting on these map files for nearly 10 years, I decided to turn it into a playable 2v2 map.
The layout is assymetrical and is in the shape of a backwards 9 - this allows 1 team to make a layout decision from spawn(left/right) while the opposing team has a range of angles to defend from, or be forced to push into the bottleneck. Promoting push/hold tactical practice with the competitive community.









